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AR in the Real World Virtual World Spectrum

7 December 2012 onid

I'm reading A Pilot Study of the Effectiveness of Augmented Reality to Enhance the Use of Remote Labs in Electrical Engineering Education. There is an interesting conceptual diagram about the placement of augmented reality along the spectrum of real to virtual world spectrum.

I am not seeing the connection between AR and Virtual though. If there are no real world components isn't it all virtual? Or could it be in a sense like a situation in a completely virtual world like Second Life or World of Warcraft where you can see other players avatars and chose whether to see their names float above their heads. In a sense those floating names are still just virtual. In my mind AR enhances real world stuff rather than being an additional virtual layer.

Reference

Mejías Borrero, A., & Andújar Márquez, J. (2012). A pilot study of the effectiveness of augmented reality to enhance the use of remote labs in electrical engineering education. Journal of Science Education & Technology, 21(5), 540-557. doi:10.1007/s10956-011-9345-9

2 thoughts on “AR in the Real World Virtual World Spectrum

  1. Christen says:

    That diagram is missing a few steps, most notably, parallel worlds. Thinking of the diagram as a continuum of IRL to HCI mediated worlds it has been useful for me to think of these spaces starting with IRL (meatspace), AR, mirror worlds, parallel worlds, then VR at the opposite end. This continuum may change depending on context, though. In this case, the consideration is of how much interaction the interface enables on physical objects.

  2. Skip Via says:

    I’d have to agree with you. It’s augmented reality, after all. The distinction may get a little blurry when you think about AR as adding a virtual layer to the real world, but it doesn’t make sense to me to assume that adding additional layers in an already virtual environment has anything to do with AR.

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